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Super excited to have been selected as the very first Expert-In-Residence at the Infocomm Media Development Authority's PIXEL initiative at one-north. As the pioneer lawyer invited into the PIXEL building filled with game developers, online content creators, VR/AR labs, and other innovators and media players, it's an objective to not just be the local 'legal guy', but to also go beyond that to mentor, educate and collaborate within the community, and help do more to grow the local Singapore media industry.
p.s. I love that the building itself is pretty cool, with varied spaces for events, prototyping, and content creation (including sets that look like a kopitiam, a train carriage and ... a bar). Check out this article about the place.
Do ping me if you expect to be around there, or in Block71 or Fusionopolis.
Was quoted on the law in Singapore in The Sunday Times' feature yesterday on loot boxes : "Loot boxes in video games: Cool rewards or gambling trap?, 10 December 2017" :
'Loot box mechanisms, while having elements of chance and items of value, usually do not allow users to cash out. So, they are most likely exempt from the Act, said lawyer Adrian Kwong, managing director of Consigclear, which has a strong focus in video gaming and entertainment law.
Still, "it is also worth noting that the Act is expressly intended to prevent the games engendering crime and social order issues in Singapore, as well as help protect the young and vulnerable", said Mr Kwong.
"If complaints are received that the young are being exploited, for example by overspending on loot boxes or becoming addicted... the authorities may consider a particular game as objectionable."'
If you were interested in understanding more about the Remote Gambling Act, applied to loot boxes, lucky boxes, and the like in video games, do read on.